We are pleased to announce the second annual International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2017). This conference builds on an expanding number of conferences, workshops series and research evaluating, enhancing, and improving game creation events. The conference proceedings will be published in the ACM Digital Library.
Game jams and hackathons have become popular activities with their own unique culture and communities. Often held in a confined space for a limited duration of time, these activities offer enormous technological and social benefits for their participants. Studies can be conducted around the technical creation aspect of the activity, as well as its social and educational dynamics. The research area now has a diverse and dedicated following of scholars.
|9:00 AM||Registration / Breakfast|
|9:15 AM||Opening Remarks||Allan Fowler|
|9:30 AM||Keynote||Noah Falstein|
|10:15 AM||Session 1 (3 paper presentations)|
|11:45 AM||Lunch served on location|
|1:00 PM||Session 2 (3 paper presentations)|
|2:30 PM||Panel discussion: Diversity and Balance in Game Jams||Susan Gold, moderator|
|4:00 PM||Session 3 (4 showcase presentations)|
|5:00 PM||Closing remarks and award presentation||Lindsay Grace|
|5:30 PM||Reception hosted by Github|
|6:00 PM||ICGJ board of directors meeting|